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A Retro 1-Bit Dungeon Crawler built for the Panic Playdate.

Descend into the shifting, grid-based depths of Stormbound, a classic monochrome dungeon crawler engineered from the ground up for the Playdate. Choose your hero, manage your AP and equipment, face off against deadly creatures, and navigate dangerous corridors to uncover the secrets hidden within the keep.

Key Features

  • Classic 1-Bit Aesthetics: Clean, high-contrast monochrome art styled specifically for the Playdate’s high-density memory LCD.
  • Tactical Turn-Based Combat: Engage enemies using dynamic action-point (AP) combat, managing deck-based abilities, equipment, and timely tactical escapes.
  • Tactile Crank & D-Pad Controls: Fluidly navigate your inventory, inspect items, and cycle menu options using the Playdate crank or traditional directional controls.
  • Rich Character Progression: Choose your hero archetype, collect equipment, gather key quest items, and utilize lockpicks to bypass sealed passages.
  • Dynamic Audio & Visuals: Immersive per-floor background scores, full-screen enemy card overlays, and clean pixel-art cutscenes.

Controls

  • D-Pad / Crank: Movement & Menu Navigation
  • (A) Button: Interact / Select / Confirm
  • (B) Button: Cancel / Exit Menu / Back

Technical Details & Installation

  • Platform: Panic Playdate (Lua / Playdate SDK)
  • Display: 400x240 Monochrome LCD
  • File Format: .pdx (Ready to side-load via Playdate Account or USB)
Published 8 hours ago
StatusIn development
Release date 10 hours ago
AuthorKoosGames
GenreRole Playing, Adventure
Tags1-bit, Action RPG, Dungeon Crawler, Dungeons & Dragons, Playdate
Average sessionA few minutes
LanguagesEnglish
AI DisclosureAI Assisted, Graphics

Download

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Click download now to get access to the following files:

Stormbound.pdx.zip 202 MB

Comments

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(1 edit)

Actually getting a 413 Entity too large error on the Playdate sideload page when trying to import your game. Thankfully, I can still sideload it with the other ways (thanks for detailing the alternative methods), but you may need to try to get it under 200mb zipped. I managed to just repackaged it with heavier zip compression methods for 198.4Mo, so this could also be an easier fix. Additionally, there’s a mistake in the pdxinfo, you added duplicate entries for buildtime and pdx version which cause errors.